I am trying to use a basket mesh exported as FBX from Blender. I have subdivision surface, solidify and triangulate modifiers applied to my mesh from Blender. I have UV mapped according to multiple tutorials, make a second UV channel etc. I still get unexpected tiling effects when I apply the material to my basket mesh but when I apply the material to a basic cube exported the same way it looks like it should. On my basket mesh the material tiles in small sections and turns the tiles horizontally/vertically which makes it look like a bad patchwork while on my cube the same material simply shows up uniformly and accurate. I can’t seem to upload a picture or attachment here so I can’t show what I mean. I have tried clamping the texture instead of wrapping it with the same results. I have tried using texture coordinates to correct it but still have the strange tiling. I am guessing I have a problem with UV mapping but I am really at a loss here. Any help would be greatly appreciated.