I am super new to Unreal Engine and what I am looking for with this question is either explanation of how to do or perhaps better yet which resources I may be needing in order to figure it out myself.
I’m trying to create a simple game to test things out. I’ve create a bike:
It has physics constraints to keep the wheels in place and limit how much they can turn etc.
So what I want to achieve is the following:
- It should simulate physics, which it already does. But obviously it falls over all the time. I’d like to make it attempt to be in an upright position, but tipping a bit when affected by other objects.
- When hit by another object with a certain force I want it to “ragdoll” and just fall over and let physics have it’s way with it.
- Further down the line I want an AI to be able to control this one. Perhaps a beginning is to have input actually make it move. How does this even work? Do I just add force to it? Do I make the wheels spin and physics does the rest?
I’m using Blueprints.
I’ve searched for videos and tutorials, but I don’t think I know the correct keywords to use and is now reaching out here. Any help is appreciated.
Thank you