Just posted my Getting Started with VR Guide for Unreal Engine 4!
It’s covering a variety of topics including Blueprint, C++ and performance best practices. And of course a collection or useful links to check out by Epic, Oculus etc!
Hi Tom, thanks for this and all your helpful posts in the past!
I have the Oculus DK2 and razor hydra motion controllers. Ive been wondering if i can use these as kind of a poor man’s devkit for vive or cv1+touch type experiences with UE4 and how practical that might be in terms of getting it working. Any advice there?
I wouldn’t recommend Mitch’s template. It hasn’t been updated since 4.4. He is currently forgoing updating the template and is instead creating a series of video tutorials.
It’s 90hz for both. 75hz is for the DK2, CV1 will be 90.
I really enjoyed the performance tools read. Not enough people touch on this, and it is a pretty “big deal”.
Thanks, Tom. You’ve answered a major question I had about getting motion controls to work properly in character bp with a non-0,0,0 starting location. I’m going to make the changes tonight and give it a try. Assuming that works, I can finish setting up the IK hand bones to move with the controllers.
I used my hydras for prototyping during a Vive Jam where the kits were limited. The unofficial plugin uses the same hw agnostic Motion Controller setup, just might have to add a simple calibration step. See the hydra thread for details.