Has anyone figured out how to use the new single layer water system in Unreal Engine 4.25. I was watching Unreal Fest and they were talking about the Single Layer Water Material and how amazing it is but I cant find a use for this. It has no plug in and whenever I add the nodes correctly they do not change a thing. And this new feature has almost no documentation besides a little on the Shading Models page. If anyone has a video showing how to use this or even explain how I can even get it working it would be much appreciated.