Getting started with Oculus Go

Have just purchased a GO and wondered if a Gear template will work?

Is there an equivalent of a NavMesh that needs to be set up? or just a box with a collision to stop your pawn falling through?

Thanks

Hello JimJams,

I find deploying to the Go easier than Gear (no need to set up OSIG)

Check out the steps here https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-quick-start-guide-go/

At bare minimum just enable “Configure the AndroidManifest for deployment to Oculus Mobile”

Any sort of Nav-meshes or collision volumes should work the same as on Gear…

Thanks !

Any thoughts on how to move the pawn upstairs? I’m very familiar how to get the this running on the Vive.

Thanks

You’re welcome.

If you built movement/teleport functionality using the ‘motion controller’ component it should behave the same. (Minus Positional Tracking)