Have just purchased a GO and wondered if a Gear template will work?
Is there an equivalent of a NavMesh that needs to be set up? or just a box with a collision to stop your pawn falling through?
Thanks
Have just purchased a GO and wondered if a Gear template will work?
Is there an equivalent of a NavMesh that needs to be set up? or just a box with a collision to stop your pawn falling through?
Thanks
Hello JimJams,
I find deploying to the Go easier than Gear (no need to set up OSIG)
Check out the steps here https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-quick-start-guide-go/
At bare minimum just enable “Configure the AndroidManifest for deployment to Oculus Mobile”
Any sort of Nav-meshes or collision volumes should work the same as on Gear…
Thanks !
Any thoughts on how to move the pawn upstairs? I’m very familiar how to get the this running on the Vive.
Thanks
You’re welcome.
If you built movement/teleport functionality using the ‘motion controller’ component it should behave the same. (Minus Positional Tracking)