Getting started with my project

Happy New Year!

Environment video coming in February!

I am coming with the new picture!

Check out teaser trailer. Trailer coming on 21st February.

Started to work on the interior!

New interior place, everything will be handmade as the whole world is.

Screenshot Saturday!

Screenshot Saturday! And just a reminder to all of our social sites: Facebook, Twitter, IndieDB, Steam Concept!

Screenshot Saturday!

We did a lot of level design improvement from the last gameplay trailer as we listened to the suggestions from the community and people interested in the game. Now, at every corner of the player camera you can see a couple of landmark interests to explore.

I appreciate your use of color. To be very honest, a little bored with dull earth tones.

Hello TechLord. Thanks for your comment and suggestion. As you can see, we are posting weekly pictures here to show the progress we are doing. We had numerous changes that were suggested from the community, and we will definitely look at the possibility to change the earth tones. Thanks again!

We are testing different times of the day for the Screenshot Saturday!

Im kinda unsure what to say.
I know this project since its beginnings here but i never realy understood what your plans are.
Graphicly you can compete but gameplay wise there is practicly nothing currenty. Is that right?
What are your plans?
What is this exactly?

Hello there! Thanks for the kind words in terms of graphics! In terms of the gameplay, we are preparing new trailer that will bring tons of gameplay aspects and mechanics, we know it is super hard to present and create interesting and immersive gameplay features so we took quite a long time to present mechanics we are preparing for the Fantasiam. We expect it will be live at end of this month, or at the beginning of the May. We will show systems like skill tree and inventory, followed with puzzles, multiple ways to solve quests and a lot more. That is the reason why it took quite a long time to present gameplay but it is in the game for sure and we hope to show it on the right way!
It is first person game, focused on exploration and puzzles with elements of role playing game. Game offers beatiful visuals, followed with Slavic’s history, mythology and culture. The game is powered by Unreal Engine 4.

For more information read this please:

You play as Vaclar, demigod, and you are placed in huge multi-region world to discover your background and to help Slavic people who are terrified with Gods having battles against each others. The game is multi-choice based, which means there will be numerous decisions throughout the story and all of them will affect every other quest.

Features:

  • Colorful and massive multi-region world filled with content!
  • Exploration with no leading hand!
  • Story driven game with player choices on most of the quests!
  • Elements of Role Playing Game (including inventory, journal and skill tree system)
  • Challenging puzzles!

We made a quick GIF for the day and night cycle!

We have very similiar projects tho i think im further into the progress with my small team.
How did you manage the openworld? Do you use world composition?

I hope we can see that gameplay soon :slight_smile:

Glad to hear it! It is all made inside the Unreal Engine 4. We did used the World Machine for the initial look of the landscape, but decided to get back to the old, but gold way of solving things, and that is for sure the hand made environment when it comes to the landscape. We will be using multi-region world, so there will be few huge regions that are gonna be covered by some sort of the fast travel between the regions.

Here is the screen for the Screenshot Saturday!

Cool phantasy bird ^^, when the white dot is an eye.

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@Luftbauch haha, actually, that was the wolf. We are using what we have at the moment.

Showing you the new screen we released for the screenshot saturday!

Showing off the new modular houses. We have 120+ modular pieces to build the houses!