Glad to hear it! It is all made inside the Unreal Engine 4. We did used the World Machine for the initial look of the landscape, but decided to get back to the old, but gold way of solving things, and that is for sure the hand made environment when it comes to the landscape. We will be using multi-region world, so there will be few huge regions that are gonna be covered by some sort of the fast travel between the regions.
Here is the screen for the Screenshot Saturday!