So i have been following a tutorial and i reached the end where i was trying to package it as windwow exe. but it is giving me a “RunUAT.bat ERROR: AutomationTool was unable to run successfully.” The game is mostly blueprinted with one c++ class. there are no errors when compiling. i tried searching the answerhub but i found nothing that solved my problem.
additional info: im using v4.10.4 and VS2015
Hello,
Could you please attempt to package the game again, and then when it fails, please provide the full output log from your project’s Saved->Logs folder?
Thanks
its veery long but here it is:
Hello,
[2016.08.03-16.29.24:215][605]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationUtils.Automation: You are attempting to compile on a machine that does not have a supported compiler!
You’ll need to ensure that you have Visual Studio 2015 installed, including the C++ content that you must enable through the installer. (You can find out how to enable that C++ content here: Setup Changes in Visual Studio 2015 Affecting C++ Developers - C++ Team Blog)
If after getting Visual Studio 2015 all set up, you still run into issues packaging, please provided an updated output log so I can take a look at the new errors.
Have a great day
is that the common tools
It’s the Common Tools for Visual C++ 2015.
thank you for your response. does the link tell me how to change the current vs2015 settings that i have set up or is there a way to install common tools without reinstalling it?
Yes it does, there’s a section on the article called What If I Did Not Install Visual C++?
You’ll want to look under that section.
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From what i understand i have already installed the common tools for c++. should i just reinstall. will i lose anything
Did you attempt to package the game again after you installed Visual Studio 2015? If so, please provide the new output log that you are getting if it is still failing, as there may be another error as well.
here it is
It looks like the log was cut off. Could you give it another shot? Take a look at the output log in the editor first, and ensure that it is not getting stuck at that point as well.
very sorry this is the corrrect log.[link text
I’m still seeing this same error:
[2016.08.03-16.29.24:215][605]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationUtils.Automation: You are attempting to compile on a machine that does not have a supported compiler!
It would be worth attempting to reinstall Visual Studio 2015 (don’t forget the C++ content of course!) just to see if there was some error with the original installation.
Also, before you try to reinstall, try to create a C++ project. That’s a good way to test if there is an issue with your VS.
i tried to open a open a c++ template and i got this:
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Okay, so first, it may be worth reinstalling VS 2015.
Also, what operating system are you currently working on?
i reinstalling it and my OS is w10
Do you have the Windows 10 SDK installed? Windows SDK - Windows app development
no i dont. i looked at my project and i see A LOT of errors. but these errors i did not make them they are the source filles that are read only made from unreal
. could that be my problem?
Try installing the SDK and seeing if that resolves your issue. Let me know if that makes a difference.