Hey guys! I have a child box trigger inside my enemy blueprint, and I’m wondering if it’s possible to get a reference to it outside of the level blueprint? I want to get a reference to it inside my player blueprint, and the way I’m doing that currently is checking if it’s colliding with any box trigger, rather than that specific one. This works fine, aside from the fact that if I wanted to add different triggers for different things, it would automatically use the call in I set up. Anyone have any ideas?
If you really need to do that in the Character BP, you can use Component Tags, for example. Each component of an Actor may have multiple tags, and you can check them On Begin Overlap.
Or you can do that in Enemy Blueprints, if each enemy triggers a different function, not to overburden the Character BP.