Now, I’m facing a heavy problem, which i cant solve. That’s why I have to ask and hope for some help.
So far, I created more projects to learn all about arch-visualization. For that, i bought some of the marketplace to optimize it. The problem is, HTML5-exports aren’t possible for much longer and most of all you-tube tutorials aren’t working. It would take days (or weeks…) to find (by trying 100 times or more) the right/working tutorials.
I don’t know your way of working, but could you help me here ? Actually, I learned a lot, but the point “hosting and online/multiplayer” is too hard i think. Or quite not possible for much longer ??? :-///
The goal is, creating real projects (I’m civil engineer) as VR that are visitable/playable for a lot of players/users. The VR should lead to investors…
User/Investor is visiting a website. And from there, he dives into the VR. That’s the way it should go, but this last step is the crown/most difficult i mean.
Ok, he could download and install the game/world too, but it should be playable online for more people. A lot of ways lead to the goal. Is there one ???
Hey there @Maxtatis! HTML5 support was becoming increasingly harder to keep up with, was underutilized, and UE5 at base is a little too hungry for it to be viable in most browser environments these days. There’s really only a couple of options, finding a developer to try and maintain the old HTML5 support and try your best to get it to be performant enough for in browser VR, but it’s not really that feasible especially if you want full scenes. I’d honestly recommend a either showing high fidelity video of the visualization but also have the download available. I do hope someone else has more options available!
Sorry about that! Aside from the fact that the rendering systems are entirely different from what’s built into UE, it also required C# scripts to get some aspects ready. VR in browser is pretty rough in any engine if you want any kind of visual fidelity with 2 render points such as in a VR environment, you usually have to optimize quite well!
So if you can build it from source, Release-4.24.3 is the final iteration the external plugin supports. If you want to work just from the binary, you can go back as far as Release-4.23 and earlier for the native support. I’ll leave some documentation on each here for you that might help out.