So i’ve set up a very basic scene. I’ve a directional light and skylight, both set up as movable, and with a small little office building with windows etc. for the light to come through.
I’ve got it all setup working with Lumen as my lighting is working, and having emissive materials creates new light sources. However my results do not look great.
The lighting coming through the windows looks crisp and sharp when I am close to it, however when I’m only a little distance away it becomes very blurry, very quickly. Is their a setting i’m missing that will keep things nice and crisp, or is this the normal Lumen behavour?
Another issue i’m having is with weird “ghost models” that appear. I’ve done all of this in the FPS template, but whenever I fire the gun a ghostly projection appears behind the projectile and follows it’s path. Is this also intended behavior in Lumen, or is their a way to fix this as well?
Annoyingly I don’t have access to the project right now to get images to show you!