So I am having trouble getting my 2D PaperCharacter to move using C++.
Here is my .h file:
And here is my .cpp file:
Finally, here are my bindings from the project settings:
I noticed that there is not constructor in the .cpp file? When I generated the class from a 2D PaperCharacter
it did not put a constructor inside the body. Also, note that the code DOES compile, I just can’t move the
player in-game. Most of the red lines are stating that the item they are under are undefined. Is there something obvious that I am missing? Does the super class PaperCharacter
work differently than the Character class?