Getting object collision working

Hey everyone so I am trying to get my item actor class to have working collision with the players pawn. Here is the cpp file

#include "ItemActor.h"

// Sets default values
AItemActor::AItemActor()
{
	// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = false;

	// Create the root component
	Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
	SetRootComponent(Root);

	// /\

	// Create the mesh component
	Mesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Mesh"));
	Mesh->SetupAttachment(Root);

	// /\

	// Create the collision sphere 
	CollisionSphere = CreateDefaultSubobject<USphereComponent>(TEXT("CollisionSphere"));
	CollisionSphere->SetupAttachment(Mesh);
	CollisionSphere->SetSphereRadius(70.0f);
	CollisionSphere->SetGenerateOverlapEvents(true);
	CollisionSphere->SetCollisionProfileName(TEXT("Item"));
	CollisionSphere->OnComponentBeginOverlap.AddDynamic(this, &AItemActor::OnOverlapBegin);
}

// Called when the game starts or when spawned
void AItemActor::BeginPlay()
{
	Super::BeginPlay();
}

// Called every frame
void AItemActor::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);
}

void AItemActor::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
{
	GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Turquoise, TEXT("Overlapped"));

	// Get the inventory component from the other actor
	UInventoryComponent* PlayerInventory = OtherActor->FindComponentByClass<UInventoryComponent>();
	if (PlayerInventory)
	{
		PlayerInventory->AddItem(Item);
		Destroy();
	}
	else
	{
		GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Red, TEXT("No Inventory Component Found"));
	}
}

I am trying to get it to work with the Item profile I have here


But I can’t get the overlap function to work.
BUT, if I got into the blueprint event graph of the item actor child, I can use the OnActorOverlap node and that works fine. But mine doesn’t, what am I missing? Any help would be greatly appreciated, that you in advance!