I want to get the maximum amount of players that this session can hold. I guess I can do that by storing the amount of players in a Game Instance, or something like that. I’m wondering if there’s a node to access the current session and get its data, because its odd that I can create a session but not access its variables.
In addition, I want to find the controller that is the host of the current session, and I can maybe patch something to do so, but isn’t there maybe a node that does that?