Hello. I need a way to control the “distance to nearest surface” from the object that is affecting distance fields. Basically what I have is a sphere (affect distance field lighting - true) and a plane(affect distance field lighting - false), the plane has this material on it
Right now the plane is detecting the changes the sphere is making in the distance fields and representing that with the blue rim around the sphere. But lets say I need different types of spheres, each needing their own custom look for the rim around them. How do I make it so that the sphere is the one to determine how its rim will look like?