Now, I know there’s a method that involves translucency, but that makes it render over everything, which would include the back of the head, or a wall that is in front of the entire character. I’m looking for a more specific solution that just renders over the hair mesh / material
I’m wondering if it would be possible to do it using Pixel Depth Offset by pushing it towards the camera just enough to be in front of the hair? That’s a shot in the dark though, I have no idea if that would work.