Not sure why I get this error, I don’t see anyone online have this error at all, but I do see the exact place in the code. Forcing the usage of SM5 over SM6 does let me launch the editor, but it causes endless stalls and freezes without letting me use anything.
I have also tried adding in the below to project’s DefaultEngine.ini as said here, but that didn’t do anything so far.
```ini
[/Script/Engine.RendererSettings]
; r.Vulkan.WaitForIdleOnSubmit=1
r.Vulkan.EnablePipelineLRUCache=1
```
I’ve compiled unreal engine on the latest release branch following the instructions for linux. I am using CachyOS (arch-based) on the KDE Plasma compositor and an AMD Radeon GPU and AMD Ryzen CPU.
