Using 4.16.2.
This error does not show up when I do a hot reload. It only shows up when I build my project in VS2015. I am building from the Github source. So far all seems to work. I don’t have any changes to the Engine source. I am only using source to build a dedicated server.
Severity Code Description Project File Line Suppression State
Error (active) identifier “FDrawingPolicyRenderState” is undefined \UnrealEngineSource\Engine\Source\Runtime\Engine\Public\SceneManagement.h 1560