Is there a way to detect if a drag-and-drop operation (UDragDropOperation) is in flight, and if it is, to get a pointer to it? From say APlayerController::Tick or elsewhere in the game thread? (I guess I could store a copy of the pointer myself somewhere but is there an API to do it?)
Hey @zos
It seems like the operation has a function to call OnDragged()
I hope this can help!
-Zen