We are using the Mirroring Animation feature to easily mirror our player’s animations and poses. An issue that we are running into is that when we try to grab the location of a bone after we mirror our player, we expect to get the location of the mirror counterpart.
For example, let’s say we are trying to get the bone location of a bone called r_hand_JNT when the player is mirrored. The mirror counterpart of r_hand_JNT is l_hand_JNT. When we attempt to get the location of the r_hand_JNT while mirrored, we still get the original location of r_hand_JNT as if the bone wasn’t mirrored, but we are expecting the location of l_hand_JNT.
Is this intended behavior or is there a way to easily get the mirrored bone location when we mirror our player?