Hello,
If I have an cpp component I can easily get the actor “i am in” with GetOwner()
But if I’m in plugin code, and have an Insance of a FProperty from some actor, it doesn’t seem I can get the actor instance in any way.
I can catch the component name from the owner, but can’t make it become the actor. I need the actor name.
I have tried the following:
TSharedPtr<IPropertyHandle> Handle // is a property handle
FProperty* TheProperty = Handle->GetProperty() // Is a FProperty*
//Directly
AActor* TheActor = Cast<AActor>(TheProperty ->GetOwner()); // Doesnt cast, stays nullptr
AActor* TheActor = Cast<AActor>(Handle->GetProperty()->GetOwnerUObject()); // Doesnt cast, stays nullptr
//Through the component
TheComponent = Cast<UActorComponent>(Handle->GetProperty()->GetOwner<UActorComponent>()); // Doesnt cast, stays nullptr
TheActor = Cast<AActor>(TheComponent->GetOwner()); // Doesnt cast, stays nullptr
Is there any way to get the actor?
For some context(simplified), i have made a plugin that when you click a property something happens, so i need to save the name so I know which actor it happened on.