Hi Guys
I am trying to use Unreal as a TV production AR renderer, a bit like VizRT but better.
I have succeded in getting a live video feed mapped onto a surface but what I really need to do is have the live video act as a full frame background so that I can then put the virtual assets in front.
I have tried to find a way of a HUD widget behind everything else but cannot get that to work and my efforts with getting billboards to follow the camera dont really work and seem a bit of a cludge.
Am I missing something obvious, can you help.
Many thanks
Matt