Getting a vector from Angle and Distance.

Hey All!

So I’ve hit a roadblock and it seems my math ability is not up to it. Can someone explain or show me in blueprints how I could get a Vector if I know the angle and distance of a certain actor.

Thanks again!

I’m probably going about this all wrong but what I’m doing is getting the distance and angle of a certain actor from my characters location. What I need is a Vector that would be 0,0 at my character.

If that makes sense?

From the image below what you want is the vector variable and the math expression that converts the angle (in radians) and distance to a vector from you actor to the target. The rest is just for debug.


VectorFromAngleDist

Hope it helps.

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