I’m trying to learn how to create PSO caches for Unreal Projects; I’m currently using UE 5.2.1. I followed the PSO caching documentation as best I could, and managed to generate a .spc file with no errors to speak of:
However, when I attempt to re-cook the project and add the PSO cache to it, I am met with some errors:
Following them to the engine source file, I wasn’t able to make heads or tails of what’s going on. If I remove the .spc file that I moved to the Project/Build/Platform/PipelineCaches folder that I created, then the cook is successful but obvious the PSO cache isn’t being added in that case. Is there anyone who can help? I’ve attached a copy of the most recent project logs.
FPShooter.log (922.3 KB)