Hello,
As the question states, I cannot get my pawn to move to a location based on a node actor using ai move to. I have a navmesh and a floating pawn movement component on the pawn with walking enabled. Any help would be amazing as this is a huge roadblock for me.
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Make sure that you have a movement component to your Pawn, or that you reparent the blueprint to be a Character (backup first)
For the “AI move to” to work I believe you need both a valid navmesh and a movement component.
Navmesh can be previewed with pressing P while in the level editor. It comes up green for the valid locations.
Os i figured out the start of my problem. My 2d ground asset did not count as valid area for the nav mesh unless there was a BSP volume with it.