Getting a line of decals to match? (ski/snowboarding/tire tracks)

I’m just digging into trying to attempt this. What is the preferred method for creating the tracks behind tires? Which method gives best performance? Do I spawn decals or meshes? Do I just use a line trace under the wheels or feet? Or do I spawn an actual actor mesh along a spline and then destroy it? Anyone have any insight on this? I’ve searched for info on this and the info on this topic is severly lacking imo. Maybe I missed it, but in the racing project Epic provides I see the particle effects systems, meshs, and materials to create the tracks that spawn behind the buggy, but I do not see any logic in the blueprints to create them. Help Please!!!