I have a footprint system which works fine, however since each step has a little spacing between them, there’s no issue of weird overlapping.
I’m trying to create a sliding track behind the player (similar to what appears in most snowboarding/skiing games).
However the only way I know of doing that is spawning lots of square-shaped track decals. That causes issues if the player is not going in a straight line, the corners will be overlapping/not touching in every curve.
Is there some blueprint-friendly solution to this? I’m pretty sure theres a code-based solution to this in some example car-scene on the marketplace, however I was hoping there had been some more variables exposed in the blueprint system since then which hopefully made a system like this possible.
Any comment appreciated.