Hi there!
I’ve been getting a hard windows crash / bluescreen whenever I try and import any static mesh over 100mb, saved as a uasset, from a specific pack.
I’ve checked the pack on a different system and it’s fine, so I’m assuming it’s something up with this computer, but I can’t work out what. I’ve had multiple error messages from Access Violations, QuadricMeshReduction & even just generic “Shader crash”.
I’ve tested my ram, HDD / SSDs, CPU speed and everything is fine & healthy. I can even load up the Electric Dreams project with no issues.
Apologies if this isn’t the right category too.
Additional info:
Meshes have confirmed to have less than 64 material slots
Combination of Nanite & non-Nanite meshes, both cause the crash
Current system specs:
Windows 11
Unreal Engine 5.3.2
64Gb Ram - 6000MHz
i9 13900KF cpu
Tested on both HDD & SSD, internal & external
The system that could open the project has similar but slightly lower specs across the board.