I’m in the midst of upgrading a small side project to 4.17 and I’m getting the following crash on load:
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogMaterial: Missing cached shader map for material M_Background, compiling.
LogMaterial: Missing cached shader map for material M_Player, compiling.
LogMaterial: Missing cached shader map for material M_SingleColor, compiling.
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error!
LogWindows: Error:
LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
LogWindows: Error:
LogWindows: Error: UE4Editor-MovieScene.dll!FMovieSceneBinding::GetTimeRange() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\moviescene\private\moviescenebinding.cpp:16]
LogWindows: Error: UE4Editor-MovieScene.dll!UMovieScene::UpgradeTimeRanges() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\moviescene\private\moviescene.cpp:669]
LogWindows: Error: UE4Editor-MovieScene.dll!UMovieScene::PostLoad() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\moviescene\private\moviescene.cpp:728]
LogWindows: Error: UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:991]
LogWindows: Error: UE4Editor-CoreUObject.dll!EndLoad() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1561]
LogWindows: Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release
I tried migrating the assets to another project, this works in the sense I can boot up the project but if I open up a UMG asset that contains animations or references to animations it crashes.
I have attached the crash log to the post. Let me know if you need anything from me, happy to provide the project if it helps you to diagnose the problem.