Summary
GetSimulationElapsedTime() and the Time node in material graph return different values for session duration, making certain material graph techniques impossible in UEFN.
Images show the Time node in material graph showing the session age as 677.57 seconds whilst GetSimulationElapsedTime() returns 1699.41
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Create a material with a time node and a debug scalar values node plugged into base colour output.
Create a verse device which can be triggered to print the current elapsed simulation time using GetSimulationElapsedTime()
Expected Result
The two values agree on a common simulation elapsed duration
Observed Result
The two values return different simulation elapsed durations
Platform(s)
All

