GetPhysicsAngularVelocity returning NaN

I’m calling GetPhysicsAngularVelocity on my StaticMeshComponent and it’s returning an FVector(-1.#IND, -1.#IND, -1.#IND). Physics is enabled, and GetPhysicsLinearVelocity works. GetPhysicsAngularVelocity worked in blueprint, so I don’t know what’s happening now.

Any idea what causes this? Thanks

I was accidentally dividing by zero and then applying that as Torque to my physics object. Thus, the next frame it would have a bad angular velocity. Of course I figure this out right after I ask the question.