When i try to cache the player’s AnimInstance it keeps returning null even though the anim instance is active and drives the character animation. I want to use it to play a montage so i have to cache and use it but i’ve had no luck it just keeps returning null.
Since it is a data driven framework I’m working on it tries to get the parent Anim Instance class rather than as specific one and to clear all doubts i tried hard coding the actual character class in the game to get the instance of that class’s anim instance but even that returned null
Only the anim instance seems to have an issue, because getting the mesh works just fine
And clearly from the video the animation blueprint works just fine so i really don’t get what’s wrong can someone please help me out??