The return pin for the “Get Max Material ID” function is incorrectly named “Enabled” when the function returns the MaxID.
This is very easy to work around but figured somebody at Epic may like to know about it
See \Engine\Plugins\Runtime\GeometryScripting\Source\GeometryScriptingCore\Public\GeometryScript\MeshMaterialFunctions.h
[Image Removed]
[Image Removed]
[Image Removed]