GetMaxMaterialID return pin is incorrectly named "Enabled" instead of "MaxID"

The return pin for the “Get Max Material ID” function is incorrectly named “Enabled” when the function returns the MaxID.

This is very easy to work around but figured somebody at Epic may like to know about it :slight_smile:

See \Engine\Plugins\Runtime\GeometryScripting\Source\GeometryScriptingCore\Public\GeometryScript\MeshMaterialFunctions.h

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Hello,

I have put together a bug report for this, which can be tracked here if/when it’s approved for public visibility: Unreal Engine Issues and Bug Tracker (UE\-275316\). There is no ETA as priorities for bugs and features can shift at any time.

We don’t provide updates on UDN, but progress can be followed on that public issue tracker page.

Take care,

John