GetLifetimeReplicatedProps calls only once on subobject

I used the subobject replication on Character child class.
The replication code in subobject:

void UIndicatorsComponent::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > & OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);
	DOREPLIFETIME(UIndicatorsComponent, Health);
}

But this code runs only once. Consequently Health property is not replicated when it changes.

Code in class that replicates this subobject:

bool ASADCharacter::ReplicateSubobjects(class UActorChannel *Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags)
{
	bool WroteSomething = Super::ReplicateSubobjects(Channel, Bunch, RepFlags);
	
	if (Indicators != nullptr)
	{
		WroteSomething |= Channel->ReplicateSubobject(Indicators, *Bunch, *RepFlags);
	}

	return WroteSomething;
}

Subobject has this :

UPROPERTY(Replicated)
float Health;

virtual bool IsSupportedForNetworking() const override
{
	return true;
}

Subobject Paste.ee Paste.ee

Object used this subobject: Paste.ee Paste.ee

Thanks for help!

Okay! Thanks a lot!