GetItemName for custom ui bugged for weapon templates

Summary

GetItemName for widget blueprints are not working for custom weapon templates as it shows the default weapon name

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Create a custom weapon template and rename the weapon to anything. Then, make a custom ui widget blueprint that has text that uses the GetItemName function. Use the HUD controller and pick your widget blueprint in the “Equipped Item Info Widget Override” Section. Start the game while having the custom HUD then pick up the weapon template and see what the name for the weapon is.

Expected Result

It’s supposed to show the exact name you gave the custom weapon.

Observed Result

Instead, it shows the default template name like “Ranger Assault Rifle”.

Platform(s)

All

Video