Summary
GetItemName for widget blueprints are not working for custom weapon templates as it shows the default weapon name
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Create a custom weapon template and rename the weapon to anything. Then, make a custom ui widget blueprint that has text that uses the GetItemName function. Use the HUD controller and pick your widget blueprint in the “Equipped Item Info Widget Override” Section. Start the game while having the custom HUD then pick up the weapon template and see what the name for the weapon is.
Expected Result
It’s supposed to show the exact name you gave the custom weapon.
Observed Result
Instead, it shows the default template name like “Ranger Assault Rifle”.
Platform(s)
All