I am trying to use OnComponentHit function and AddDynamic, by casting the box collision I made in a different class into a pointer. But it always return a nullptr.
Super::BeginPlay();
Player = Cast<APlayerCharacter>(UGameplayStatics::GetActorOfClass(this, PlayerClass));
Box = Cast<UBoxComponent>(Player->GetDefaultSubobjectByName("DamageBox"));
/*if (Box == nullptr) return;*/
Box->OnComponentHit.AddDynamic(this, &AItem::OnHit);
The collision box is in my player character cpp class and I am trying yo use the OnHit function from my Item class to deal damage. And whenever I hit play, it will crash the editor.
Thx!