Hi UDN !
I’m generating DynamicMeshes saved in assets, on multiple PCG tools, and quite often (but still randomly) I get a big freeze which can last up to a minute.
After profiling a bit with insight in the editor, I noticed that it was the GetDDC() method which takes a long long time (very often looked like a timeout or something).
We might have an issue with our cache that we struggle to identify, but I was also wondering if that really makes sens to check the DDC in this case, as they are 100% unique meshes, and if there was a way to disable it in some cases like if the source mesh is a dynamic mesh ?
We tried to increase p.BodySetupSkipDDCThreshold but it didn’t help much …
Thanks for any insights or ideas on that matter !
[Image Removed]
[Attachment Removed]