Trying to GetComponentScale from a UStaticMeshComponent after I set SetWorldScale3D(FVector(30, 30, 1));
MazeBase = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("MazaBase"));
MazeBase->SetWorldScale3D(FVector(30, 30, 1));
FVector Scale = MazeBase->GetComponentScale();
GetComponentScale returns Scale == {1, 1, 1} ??
What do I do wrong?