Trying to GetComponentScale
from a UStaticMeshComponent
after I set SetWorldScale3D(FVector(30, 30, 1));
MazeBase = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("MazaBase"));
MazeBase->SetWorldScale3D(FVector(30, 30, 1));
FVector Scale = MazeBase->GetComponentScale();
GetComponentScale
returns Scale == {1, 1, 1}
??
What do I do wrong?