Hi there,
I have a library which needs a path to a writebale location. How do I get the full path to a writable location in UE4?
FPaths::ConvertRelativePathToFull(FPaths::GameSavedDir());
FPaths::ConvertRelativePathToFull(FPaths::GameIntermediateDir());
both return a relative path.
e.g.
../../../AwesomeLibTest/Saved/
Or maybe this for Android? But it didn’t so far my log output was empty…
GFilePathBase + FString("/UE4Game/") + (!FApp::IsGameNameEmpty() ? FApp::GetGameName() : FPlatformProcess::ExecutableName()) + FString("MyStuff/")
Any hint would be great.
thx