Get VR hand location

I’m trying to make a rig that can only move specific x,y,z for specific parts, the picture makes it easier to explain. Is there a way to get the location of the motion controller in the game world? My current system seems to work ok for the z direction but it snaps it to the floor, which is where the emotion controllers are spawned in I believe. Also the whole rig moves not just the parts that should move, but that’s another issue.

If nobody else is giving you an answer, you can always use “GetAllActors of Class” to get a reference to the motioncontroller. However, did you also try “GetPlayerController”? <3