As the title says I’d like to access the vertex (and index) buffer of a uproceduralmesh. Is there a way?
AFAIK there is no method of getting the vertices out of an already constructed UProceduralMeshComponent, however, you must have used a TArray < FVector > vertices for the initial construction of the mesh ( along with other data… ). So i think the assumption is that you already have that info, you don’t need an additional get() method.
if you need to change the the whole mesh you can use CreateMeshSection(args), or if you simply need to manipulate the vertex positions use UpdateMeshSection(args)
Hope this helps. Cheers!