How to get access to blueprint variables in script? (in C++ class)
I need to execute some C++ code.
I have variable in blueprint.
I tried to find variable by name in entire solution, but failed.
And similar question: how to get variable from C++ class in Blueprint?
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in other words:
I have object “soccer_ball”, blueprint “soccer_ball_Blueprint(self)” and script “Ball_Actor1(inherited)” attached to ‘movable’ StaticMeshComponent
And I want to establish connection between soccer_ball_Blueprint and Ball_Actor1. Thanks.
Is it possible? Or I should rewrite all blueprint in C++? ()