Hello everyone. I usually try all possible solutions I can think before posting on the forum, but this one is messing with my head. So basically I have some foliage and I want every already instanced tree have his unique HP. How can I assign a unique variable on each tree and remove it depending on the tree?
Okay so I have found a solution. If anyone is wondering I just cast linetrace from my character and if I hit a tree , I replace that instanced tree with an actor of the same mesh and I store all the variables needed to that mesh.