I’m trying to retrieve the EBlueprintType
which resides in the UBlueprint class. With the AssetRegistery I manage to retrieve the UObject from the AssetData returned by this query.
When hovering over the UObject in Visual Studio I can see a UBlueprint struct in there but I am not sure how to access this as it seems to be higher in the hierarchy than the UObject.
I hope someone can help me with this