: I have a question about the “get_turn” and “get_look_at” functions in this 5.1 content example. What are they used for, why do they return floating-point numbers, and why are they represented as a two-dimensional vector?
What is the mathematical logic behind them? Can someone explain it?
Both are input axis values, why a 2d vector? Why not, hard to say from the screenshot alone. Prolly to rotate the pawn or move the screen. When you add input bindings in project settings then you can use them with getters like that.