How do i get the triangles of a skeletal mesh?
is there something similiar as eSectionFromStaticMesh for skeletal meshes?
ive found a couple ways to get the vertecies, so why cant i find any way to get their corolation?
thanks in advance
How do i get the triangles of a skeletal mesh?
is there something similiar as eSectionFromStaticMesh for skeletal meshes?
ive found a couple ways to get the vertecies, so why cant i find any way to get their corolation?
thanks in advance