Get Triangle Coord at UV (StaticMesh) not working in Niagara?

Get Triangle Coord at UV is working in Skeletal Mesh. However, in StaticMesh, Get Triangle Coord at UV does not work.
Has anyone else experienced similar symptoms?

Same here… this node indeed seems to be enitrely broken. It is also lacking UV set inputs, and even then, it will not output proper triangle data.

Yep its broken somewhere seems id always turning -1.

As a workaround modifying Static/SkeletalMesh location, returning MeshTriCordinate then catching this in scratch pad and GetTriangleWSInterpolated is kinda works.