Is there a way to get the width and height of a texture in the material editor?
Probably this could help.
I was hopping for a more direct approach inside the material editor, but this is fine too I guess, thanks.
You can use HLSL’s GetDimensions() instruction from within the material editor to fetch the information out of a texture object. This code in a Custom node would do the trick:
float2 dim; TextureObject.GetDimensions(dim.x, dim.y); return dim;
Your graph should look like this Imgur: The magic of the Internet
Thanks, really should be more posts like this with custom node