Get Textures used in a Material inside a blueprint

Good day,

Just curious if this is possible:

If you have a look at a meshs’ material section it has a drop down box under each material, ‘Textures’, which show what textures that material is using.

How do you get that information in a blueprint script?

I know if you convert the Texture in the material editor to a parameter you can get the information but im wondering if theres another way?

114638-qustion.png

There is no way to get it through blueprint, but you could fake it by setting the texture through your blueprint (possibly in the construction script), this way you know which texture has been set on it.