Get Static Mesh Actor File Path?

Hello guys, how can I get the path of the 3d model of a static mesh actor with c++?
Please help me :slight_smile:

Hello,

One of the name getter functions should do the trick, I think it is GetPathName. The path is contained in that function. See this post, too.

If you want to get a static mesh by path, you want to be looking at FObjectFinder (here). It finds an object by providing the path inside your unreal directory; in previous versions, FObjectFinders could only be used in your class’s constructor, however, I do not know whether this has changed (do I highly doubt that was changed).